I wanted to explore setting up an ambient crowd system using Unreal 5. The project has two main components - a tool to generate Vertex Animated Textures and a Niagara system to manage them. I found skeletal meshes and animations on Mixamo and used the AnimToTexture plugin to generate the texture data. Special thanks to youtube.com/@TrashPraxis for breaking down the plugin. Once I had a few VATs generated, I used HLSL inside a Scratch Pad module to generate generic Zombie behavior. I learned a lot working on this project and hope you find something useful here.