Building a Texture Utility with the Unreal Python API

This three video series demonstrates a convenient process for gathering, evaluating, and modifying properties on all textures present in a level using the Unreal Python API. The same process can be used to analyze any standard Unreal actor class. For more information on understanding how textures can impact performance take a look at Shaun Comly's excellent article on the topic here: https://dev.epicgames.com/community/learning/tutorials/vEyw/lifecycle-of-a-texture-in-unreal-engine-for-virtual-production My introductory course on the Unreal Python API is available here: https://dev.epicgames.com/community/learning/courses/wk4/utilizing-python-for-editor-scripting-in-unreal-engine Special thanks to Denys Rutkovskyi for his Factory Environment Collection, available in the Permanently Free Collection in the Epic Marketplace.

Full code available at https://dev.epicgames.com/community/learning/tutorials/wZEz/unreal-engine-building-a-texture-utility-with-the-unreal-python-api