This video covers the node network and scripting behind a one-step game asset generator. It takes a high poly FBX and procedurally generates material ID colors, a low poly mesh, UVs, and mesh maps. The HDA also includes a few UI elements to give the end user access to some useful parameters. This video is only a high level overview of how the tool works. For more information on additional learning resources, please take a look at tutorials linked in the video description. I'm just getting started with Houdini, and there's a lot to learn! Feel free to post questions or suggestions in the comments.
UPDATE: I have added a feature to combine similarly named high poly geo, ie arm_high_01, arm_high_02 into one low poly mesh, as you would normally expect with a regular bake. I have also made some minor adjustments to the UI. The HDA is available for download here: https://www.dropbox.com/s/fks3ndmlbj6vycy/GenerateLowPolyandBakes.hdalc?dl=0
I would love to hear any feedback on additional features or bugs. Enjoy!